Kyle Walker starts this project by posing an intriguing question. If you were trapped in a box that was impossible to escape from, and time didn’t exist, how long would it take you to get out of the box? Oh wait, did I say intriguing? I meant “moronic and pretentious”.
Three paragraphs in, he decides to talk about the actual project.
So it’s a game console? One so revolutionary that it will change the way we view the world?
Or possibly it’s just a Rubik’s Cube. Who knows?
Luckily, he provides a link to a demo.
It’s movie clips with really easy trivia questions super-imposed over them.
This is his revolutionary new “game system” that is going to change the way we perceive reality itself.
It’s already changed the way I perceive time; I seem to remember this impossible-to-duplicate technology showing up as a bonus feature on a Muppets DVD I owned ten years ago, which is in the past. But somehow, I now understand that Kyle Walker just now invented this technology.
No. We already know what risk is. You don’t need to define it for us! Certainly not in a long, rambling, underpunctuated pile of childish text. (Speaking of children, why is it bad if a new born is loved by someone?) You’re supposed to tell us the risks and challenges of your project.
I really would have thought this was obvious, but his mind has clearly been expanded by his revolutionary “Game system” that he can’t understand basic human expectations.