This is a small, low power web server to be installed on your home network. In the bad old days of 1995, installing a home server was a common way to have a “personal home page” (Which is what we were forced to have before Facebook existed), but nowadays, it would be pretty unusual. Even for purely internal things, people tend to just use super-cheap cloud hosting.
Oddly, it’s called “WebKit 2.0”, which implies that it’s his second released version, but I can’t find any evidence of a first version. (Never mind that “WebKit” is a name that’s already in use by Apple to describe an important piece of their operating system. Good Job on researching!)
But what about connectivity?
OH NO! BEES!
Looks like he “invented” this brand new piece of hardware by buying a RaspberryPi educational computer and cutting off the HDMI and USB ports.
Brilliant. This man is a true genius among engineers.
Good job on putting that tape over the logo, though. That shows real effort.
As this person pledged €1 to point out, there’s absolutely no customers for this.
Who would need a personal server, but not have the confidence to just use a regular one? (Like a Raspberry Pi for example!)
It’s targeted at IT nerds who don’t know anything about IT. I know that sounds like the setup to a joke about the IT guys where you work, but actually it’s just the description of a stupid product nobody needs.
This project was kindly suggested by Andrea L
Generations of children saved up their allowance and lemonade-stand money to take advantage of this amazing offer.
Imagine how disappointed they were when they finally realized it was made of cardboard!
Oh, But how times have changed! Nowadays the cardboard is a selling point!
That’s right, It’s another cardboard box specially manufactured for kids to play in. No longer will kids have to take a refrigerator box and design their own spaceship.
But, don’t put away those crayons just yet! Just like last time, there is a single panel specially designed by adults to be drawn on by children. (Or by an adult moving a child’s hand around, as shown in the video.)
It also comes with “Imagination Triggers” which are “Short stories” to help you “improvise” when you play. Because apparently some people can’t think of a way to make spaceships and astronauts interesting to a four year old!
Currently available are Castle, Space Capsule, Teepee, and Windmill. (Volcano coming soon!)
But don’t worry, they all come with “Imagination Triggers”, in case you have so little faith in your child’s intelligence that you don’t trust him or her to come up with a fun fantasy involving a castle.
Haha, it’s a pun, right? I said “Balls” to make you think of testicles, but actually I’m going to show you articles about baseballs, or footballs or something, right?
No. Wrong. This is about testicles.
So let’s give those balls a kick!
This project is still underway. It’s a pair of balls to hang from the underside of your desk. … so you can fondle your balls while you work.
I bet it’ll succeed. Kickstarter loves balls. Just look at this project from 2015!
Bike balls! Why should trucks get all the ‘fun’? This project was successfull, and they’re now selling them as a product. You can order these from their web site.
They even made it on the news in Norway.
“Confused” isn’t the word I would use.
I’ve wondered this. If truck-nuts are supposed to make a truck look like a dog, why don’t we see female trucks with truck-vulvas? Or, I don’t know, why not just a nice, innocent truck-tail?
Why’s it always about the balls?
Let’s talk about game engines. They’re a wonderful thing.
Back in 1993 when Doom came out the impressive thing was that players could walk around a 3d environment and shoot things. Nowadays that comes free. So does physics simulation, lighting, animations, VR Support, and lots of other things.
Yes, with a modern game engine, you can have a simple “game” up and running in under an hour. And with all the ready-made artwork in the “asset store”, you can fill your game with half-way decent environments and characters for under a hundred dollars, and maybe another hour of your time to drag-and-drop everything in place.
This explains why we see so many amazing “indie” games these days. A small team of two or three people can skip all the hard technical parts, and concentrate their efforts on the creative things that are going to make their game interesting, creative, and unique.
… but it’s also the reason we see games like “Monterey Jack : Pimp Simulator”.
First, they got their engine up and running. Then they drag-and-dropped some characters into it. Then they ticked the boxes to turn on the physics simulation, and the VR support. All that took about an hour, and most people would consider it just a first step. A test to make sure all their tools were working properly. but, imagine you were lazy, and didn’t have any good ideas for games anyway. You might start to think “Hey, now I’ve got a ‘game’ where I can knock people over by slapping them. All I need to do is think up a story about slapping people and I’m done!“.
…And that’s exactly what they did. It’s blatantly obvious that they took what should have just been an engine test, bought a little city scenery at the asset store to make it “open world” and decided that they’d “created” a gamed about a pimp who walks around slapping people. Easy.